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Per Match Tracking

DeplorableTM
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quick question now that we've moved to v2 (working great, thanks for the heads up).

Does the API have (or plan to add) per-match data — map, round score, full lobby scoreboard, operator picks per round? Right now everything we pull is season/career aggregates. Noticed some other trackers show a match breakdown within minutes of a match ending with zero action from the player, so figured I'd ask directly rather than assume is that something you have access to, or a different data source entirely?

ie I could see the last match played, what map it was on, the score and who it was played with and against and their scoreboard etc...

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R6Data

We already have a things like that, the match replay endpoints, you can upload your .rec files via API, and our parser parse all matches and give back a parsed JSON where are all matches datas. It's on api docs, over there: https://r6.arenyze.com/api-docs.html#match-replay.
And also you can check all matches on the replay workspace, its included in your plan: https://r6.arenyze.com/replay-viewer.html#overview

DeplorableTM

yes i have seen this. this does involve and upload, the enhancement request is more is there plans to do this in the APIs?

R6Data

Yes, this is already possible through the API. If you check the API documentation, you’ll find two endpoints related to this.

The first one is a GET endpoint that allows you to retrieve the match data associated with your account from the Replay Storage section.

The second one is a POST endpoint that allows you to upload matches. The request uses multipart/form-data, and you can include the .rec files that are generated and stored within the Rainbow Six game files.

Once those files are uploaded through our endpoint, the matches are added to your Replay Storage, processed, and all the available match data can then be viewed directly from that section.

So yes, this can already be done through the API.

You could also automate the entire process yourself by creating a script that detects the .rec files on your computer and automatically uploads them using our API endpoint.

However, as I already mentioned in my reply to your thread, we would prefer to integrate this functionality directly into our desktop overlay.

The idea is that the overlay will automate the entire process for you. While the desktop overlay is open and running, it will automatically detect the matches you play, upload the corresponding replay files to your profile, process and analyze them, and make all the match data available automatically.

You will then be able to view the processed matches both directly inside the desktop overlay and in the dedicated Replay Storage / match section of your Arenaize account.

DeplorableTM

ill have to try the desk overlay, but I was hoping that data was coming from ubisoft and just not exposed yet in your api so no upload at all would be needed.

R6Data

The overlay reads data from in-game matches, not from the API.

DeplorableTM

No I understand that. I will have to try the overlay. What I am saying is I have seen with places like tracker.network they can show game stats without an overlay so I assumed that data was available from ubisoft and just not exposed in your api. I didn't know if that was planned to add at some point

R6Data

Well, let's just say that those types of data are only available through overlays. Basically, the in-game overlays record game events, and these events provide a whole range of data, essentially all the match data. You can only access this information via the various overlays available on the market, such as Tracker Network etc.. This is the only way.

DeplorableTM

I don't run an overlay for tracker or have an account on tracker but I can look up my stats on sites like r6.tracker.network and it shows a match by match history. So i assumed it was available from ubisoft.

R6Data

this is what we know

R6Data

We will most likely release a beta of the new overlay tonight; it analyzes all your matches and provides a detailed statistical breakdown, round by round.

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